About Me
I'm a Machine Learning Engineer at Beeble AI, where I develop and optimize AI/ML pipeline to extract visual scene data for relighting, compositing, and 3D integration. I completed my Master's degree at POSTECH Computer Graphics Lab under the supervision of Prof. Seung-Hwan Baek. My graduate research focused on comprehensive analysis and modeling of light properties [NeSpoF, SpoDataset, Spectro-polarimetric BRDF].
Work Experience
> Design, train, and improve inverse rendering foundation model to create relightable 3D assets from footage
> Research and optimize AI models (e.g. matting, depth estimation, camera tracking) for pipeline integration
> Build a synthetic data generation pipeline to render OLAT images, PBR textures, and depth maps for training
> Develop HDR light generation harmonized with background and post-processing features for 3D web editor
> Create Blender add-on that supports shot editing and cloud-based 3D asset libraries for virtual set creation
Publications
